GRT-611 3D RENDERING & ANIMATION I

This course introduces the basics of 3D digital,rendering and animation techniques as specifically,applied to vehicle design. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 1.5

Prerequisites:

GRT-775 GRADUATE TRANS DESIGN INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. Students must have a minimum,cumulative GPA of 3.0. All internships must be,approved by the graduate program department,chairperson.,

Credits: 3

Prerequisites:

GRT-702 STUDIO IV: PROFESSIONAL FOCUS

This course has two main components. The first,half of the semester will concentrate on the,completion of a compressed project. This can be a,stand-alone mini-project that provides yet another,opportunity in the area of desired professional,specialization, or the project can be an extension,and completion of the one conducted in the,previous semesters’ GRT-701. For example, if a,vehicle exterior was the focus for GRT-701, the,mini project in GRT-702 could be the interior for,that exterior or vice versa. The second half of,the semester will then focus on the finalization,and refinement of student portfolios and online,promotional presence in preparation for the end of,the year exhibition and industry interviews. This,course will result in a final exterior or interior,design executed as a technical digital 3D model,data set capable of further engineering,assessment, fabrication, and/or animation.

Credits: 3

Prerequisites: GRT 701

GRT-612 3D RENDERING & ANIMATION II

This course introduces advanced 3D digital,animation techniques for animating vehicle designs,and interactive interior experiences. Students,will be introduced to Blender as the main,animation & rendering software and will also,incorporate other digital assets and software for,rigging 3D models and video editing.

Credits: 1.5

Prerequisites: GRT-611

GRT-685 SPECIAL PROJECT

The Special Project course is offered on an,occasional basis, with course content specific to,the area being explored.,
WINTER 2024
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PORTFOLIO DEVELOPMENT & PRESENTATION,
,is course is taught in two seven-week modules. The,first focuses on the development of student,portfolios, resumes, and digital presence in,preparation for applying for internships. The,second introduces advanced 3D digital animation,techniques for animating vehicle designs and,interactive interior experiences. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 3

Prerequisites:

GRT-607 ANALYTICAL DRAWING & RENDERING I

This course reviews both fundamental and advanced,tools and techniques for analytical drawing and,rendering of a variety of form and material,expressions across a range of vehicle exterior,proportions. At the end of this course, students,will have developed the ability to deconstruct,complex form compositions into primary structural,elements. Thus, they will be able to draw and,render clear and communicative 2D depictions of,observed and imagined formal expressions. This,course will also introduce professional,documentation and presentation of creative work,during its development and for final display. ,Professional 2D and 3D digital software being used,within the transportation design industry will be,used extensively in this course.

Credits: 3

Prerequisites:

GRT-606 DIGITAL VISCOM II

As a continuation of Digital Visual Communication,I. this course focuses on advanced 3D modeling and,rendering tools, techniques, and processes,required for both analyzing and realizing complex,formal design expressions with a special focus on,vehicle interiors. In addition to continuing to,build competency in rapid 3D form exploration and,development, this course expands into the,refinement of a technical digital 3D model data,set of a fully integrated exterior and interior,vehicle design. This 3D model is then animated to,evaluate final product execution, communicate,conceptual intent, and demonstrate technical,component articulation. 3D digital modeling and,animation software such as Zbrush, Alias, VRED,,Keyshot, Blender &/ or Unreal Engine are,extensively used.

Credits: 3

Prerequisites: GRT 605

GRT-602 STUDIO II: INTERIOR EXPERIENCE

The second of the two-course core studio,sequences, this class continues the introduction,of advanced fundamentals of vehicle design. ,Existing concept vehicle interiors are analyzed to,help develop a unique interior design for the,final exterior design created in Graduate,Transportation Design I. Here, the aesthetic,message concept generated last semester is now,further developed into an experiential interior,context which considers specific user research and,is realized as both physical and psycho-sensorial,formal executions. This course will result in,final integrated exterior and interior designs,executed as a technical digital 3D model data set,capable of further engineering assessment and/or,fabrication. The final combined interior and,exterior 3D digital model will also be animated to,demonstrate its conceptual intent.

Credits: 3

Prerequisites: GRT 601

GRD-610 DATA VISUALIZATION II

In this hands-on lab course designed to build,skills in advanced data visualization, students,will work both individually and in teams to build,technical skills in R, one of the leading,analytical programs used today. In addition to,building customized data visualizations, students,will learn methods for data transformation and,processing necessary to effectively communicate,data through images. The course will emphasize a,professional workflow for visualization,,integrating data science software with design,tools.

Credits: 3

Prerequisites: GRD 605

MAE-703 ARTISTIC RESEARCH: THE ARTIST

Conceptualized to span across the three summer,residencies as a connective thread, the course,introduces relevant theory and practice that,directly intersects with the core art education,courses. Student will explore questions inspired,by and directly connected to their teaching,contexts through a visual lens. A/R/Tography will,serve as a methodology for research development,and identity exploration, and its impact on,artistic and personal classroom practice. The,three studio explorations are designed as a series,that can be taken in any order. Each summer,emphasizes theoretical frameworks contextually,relevant to contemporary art and art education.,EMPHASIS: THE ARTIST: Artistic and theoretical,investigations are put into conversation with,contemporary issues and topics at the forefront of,studio practice as they relate to art and art,education.

Credits: 3

Prerequisites: