DMA-363 CHARACTER DESIGN

In this course, students will be introduced to,what characteristics make up believable and,dynamic characters. The course will focus on the,design of characters for stories both existing and,imagined by the students. A strong understanding,of anatomy and purpose to each character will be,of particular focus.

Credits: 3

Prerequisites: DMA 360

DMA-364 GAME THESIS DESIGN & MANAGEMENT

Students will conceptualize and develop a,multifaceted thesis project that will be executed,in their senior year as part of the Senior,Production Studio for Game 1 and 2 courses. This,course will examine project/story development and,concept execution through the screening and,dissection of existing games and other pertinent,media and implementing best practices for the pre,production pipeline. Students will be asked to,ideate across a wide range of narrative structures,including character backgrounds and experiences,within unique storylines.

Credits: 3

Prerequisites: DMA 339

DMA-381 HARD SURFACE SCULPTING

This course focuses on digital modeling and,sculpting and the design development of hard,surface assets/characters/vehicles as they relate,to game design and animation. Treatments and,synopsis will describe the theme based back story,,rationale, and visual design. Students will learn,the sculpting and modeling techniques of,conceptual artists and digital sculptors, to,create models for film and game design focused on,high resolution conceptual models and baked game,models. Students will exit the course with a,finished and highly developed portfolio of,sculptures and models, rendered and complete with,textures.

Credits: 3

Prerequisites: DMA 341

DMA-403 GAME TREND

This course guides students through a wide variety,of topics related to the game industry. Portfolio,development, professional presentation skills,,technical research into new and emerging,technologies and Industry 4.0 are touched on,within this course. Through student initiated,research projects or, when available,,industry partnerships and interdepartmental,collaborations, students will have an opportunity,to work in a team environment to execute projects,from design to completion.

Credits: 3

Prerequisites: DMA 340

DMA-410 SENIOR PRODUCTION STUDIO I

The purpose of this course is to allow students,to,undertake a major independently initiated project,that forms a major part of their graduation,portfolio, or reel. Since students from all,concentrations in the curriculum are required to,take this course there are opportunities for,students to form teams that include many,different,skills and tackle ambitious, forward-looking,projects in a professional manner.

Credits: 3

Prerequisites: DMA 333

DMA-413 GAME SENIOR STUDIO I

The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the first course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

Credits: 3

Prerequisites: DMA 364 OR DMA 333

DPR-221 DESIGN THEORY

This course helps students understand the,complexity of the design process with exploration,and ideation methodologies. Written, verbal, and,graphic presentation techniques are used to,develop design concepts. Emphasis is placed on,the generation of ideas and concepts. Students,then focus on a design problem or opportunity and,communicate a solution.

Credits: 3

Prerequisites:

DPR-226 PRODUCT DESIGN III

This course covers the product development,process based on exploring creative solutions to,consumer and/or social needs. Students use the,skills learned in supporting classes to convey,design solutions in 2D sketches, 3D study models,,and finished models.

Credits: 3

Prerequisites: DPR 125, DPR 126, DPR 225