DGR-640 MINOR PROJECT

“On average, it takes a (design) graduate two,years to get their first job, but 76% of Student,Award winners walk into a job or placement within,3 months.” The minor project is an opportunity,for students to diversify their portfolios and,broaden career opportunities with a project(s),taken from national and international student,design competitions. By working on briefs set,outside of the college, students can widen their,scope for employment and evidence successful,team-working on their resume and in portfolios.,It enables students to assess their professional,skills, redefine ideas and strategies for art,,media and design and provide quickly visualized,outcomes in response to creative briefs.,Students are encouraged to take risks, but also,work to their strengths. However, while there is,a range of project briefs to choose from, students,are cautioned not to venture into creative,disciplines that are beyond their skillset.,Students are required to work in teams of two or,three, and interdisciplinary groups drawn from,across programs and year groups* are strongly,encouraged.,*NOTE: The course is also offered as an elective.

Credits: 3

Prerequisites:

DGR-711 THESIS PROJECT I

Thesis I is part one of a self-directed major,project that will be the culmination of the,graduate study experience. Students will,critically situate the project in a specific,context and will be informed by robust research,methodologies. Students will develop a body of,well-documented research and development work,,that will underpin thematically relevant creative,outcomes in part two, evidencing practical impact,and/or a critical provocation.

Credits: 6

Prerequisites:

GRD-605 DATA VISUALIZATION

This course will introduce the fundamental,concepts, methods, and practices of data,visualization design. Data visualization is an,emerging field requiring technical skill, design,aptitude, and interdisciplinary thought. Students,will work both individually and in teams to,explore the data visualization design development,process, and communicate data effectively through,visual narrative. The purpose of this class is to,equip students with a new range of skills that,will facilitate deep engagement of diverse,audiences through a design thinking process, to,visually display the results of their research,,analysis and create powerful tools for,brainstorming.

Credits: 3

Prerequisites:

GRT-519 GRADUATE FOUNDATION STUDIO I

The graduate first-year transportation design,experience is divided into two semester-length,studios: one interior-focused, one,exterior-focused. Students taking an,interior-focused studio in the fall semester will,then take an exterior focused studio in the winter,semester, and vice versa. In both interior and,exterior studios, students will be encouraged to,pursue a user-center design approach. Incoming,graduate transportation design students will be,introduced to rendering and modeling techniques,integral to the transportation design process.,Course content may be reinforced through field,trips to local design studios and factories.,Students prepare a comprehensive presentation at,the end of semester which includes critical,self-assessment and reflection of their,developmental strengths and needs.

Credits: 3

Prerequisites:

GRT-522 GRAD FOUNDATION:VISUAL COMM II

In this course, students will begin making the,important transition from analog rendering to,digital visualization. This transition will,involve an introduction to popular digital,resources, an emphasis on color theory, and,constant reinforcement of the essential skills,learned in Visual Communication I. Students,prepare a comprehensive presentation at the end of,semester which includes critical self-assessment,and reflection of their developmental strengths,and needs.

Credits: 3

Prerequisites: GRT 521

GRT-606 DIGITAL VISCOM II

As a continuation of Digital Visual Communication,I. this course focuses on advanced 3D modeling and,rendering tools, techniques, and processes,required for both analyzing and realizing complex,formal design expressions with a special focus on,vehicle interiors. In addition to continuing to,build competency in rapid 3D form exploration and,development, this course expands into the,refinement of a technical digital 3D model data,set of a fully integrated exterior and interior,vehicle design. This 3D model is then animated to,evaluate final product execution, communicate,conceptual intent, and demonstrate technical,component articulation. 3D digital modeling and,animation software such as Zbrush, Alias, VRED,,Keyshot, Blender &/ or Unreal Engine are,extensively used.

Credits: 3

Prerequisites: GRT 605

CMD-619 FOOTWEAR DESIGN FUNDAMENTALS

In this course, students will explore the process,of designing a research-driven,,culturally-appropriate, and professionally,presented footwear collection. Students will gain,insight into conducting trend- and self-led,research to translate into marketable concepts for,entrepreneurial or industry landscapes,,understanding how color, material and finish can,play an influential role within the design process,of the product. The knowledge acquired in the,course will be applied by students to construct a,comprehensive design package that includes key,elements such as mood and lifestyle boards, color,schemes, material selection, illustrations, and,technical drawings.

Credits: 3

Prerequisites: