DMA-317 COMPUTER CHARACTER ANIMATION I

With this course, students begin to learn the,skills necessary for effective character,animation. Students continue to develop their,understanding of Maya software and integrate with,anatomy, pose, convincing motion and character,acting through observation and research of,differing personalities. The goal of this course,is to seamlessly integrate the software skills,learned up to this point with conceptual skills,such as character development, expressive movement,and cinematic narrative.

Credits: 3

Prerequisites: DMA 217

DMA-328 STOP MOTION II

This course builds on the cinematic skills learned,in Stop Motion I. Students will further refine,their skills in creative narratives and,distinctive characters. The goal of the course is,for students to produce a short film that,showcases their acquired skills and their own,original aesthetic.

Credits: 3

Prerequisites: DMA 228

DMA-329 ADVANCED COMPUTER GENERATED,ENVIRONMENTS

This advanced CG course builds upon the students,prior knowledge of 3D CG and applies that,knowledge and skill towards the rendering of,realistic and convincing CG still lifes, indoor,environments, and outdoor environments with,appropriate design consideration for a range of,end users both imagined and in real life. New,techniques that can enhance image quality and,composition are discussed and demonstrated.,Traditional and non-traditional 3D techniques,,exploring photorealism, efficient modeling,,lighting and texture mapping are also covered in,this course.

Credits: 3

Prerequisites: DMA 217, DMA 234 or DMA 246, or DMA 297

DMA-333 ADVANCED STORY CONCEPTS

This course will examine multifaceted diverse,story development and concept execution through,the screening and dissection of existing media,works (short films, games, etc.) and implementing,best practices for the pre-production pipeline.,Students will spend the semester focused on,pre-production for potential senior thesis,projects with an emphasis on diversity in story,and unique experiences. through ideation, concept,development, writing exercises (short stories,,treatments, screenplays and/or game design,documents). Practical exercises will focus on,compelling storytelling and concept execution for,a variety of media with an eye toward challenging,,achievable production projects emphasizing,cinematic language, compelling storytelling,,developed skills, and the importance of personal,aesthetics and voice.

Credits: 3

Prerequisites: DMA-120 or DMA-107

DMA-339 GAME PROJECTS I

This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 2D game production.

Credits: 3

Prerequisites: DMA 246

DMA-340 GAME PROJECTS II

This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, 3D, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 3D game production.

Credits: 3

Prerequisites: DMA 339

DMA-341 DIGITAL CHARACTER SCULPTING,ENVIRONMENTS

This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.

Credits: 3

Prerequisites: DMA 217

DMA-347 COMPUTER CHARACTER ANIMATION II

This course continues to develop character,animation skills in Maya and provide the student,with an understanding of what makes diverse,characters and objects “come to life.” The goal is,to work toward finished, professional quality,animations that can be included in the digital,portfolio and to prepare creative projects and,approaches to be carried into the Senior,Production Studio course.

Credits: 3

Prerequisites: DMA 317

DMA-348 ANIMATION PROJECTS I

Students explore and experiment with traditional,and non-traditional materials and animation,processes (paint, clay, sand, cut-out, pixelation,,computer graphics, etc.) to create finished,animated films. These self-directed collaborative,projects are designed to allow the student the,opportunity to fully experiment with the creative,medium. Story, technique and originality are,emphasized. This class mirrors traditional and,nontraditional perspectives of society.

Credits: 3

Prerequisites: DMA 230