DMA-256 LIGHTING & RENDERING

This course builds on DMA 217, Introduction to 3D,,with more advanced projects in 3D lighting,,texturing, and compositing. Students explore the,use of various techniques for using lights,,rendering images, and preparing them in a final,composite.

Credits: 3

Prerequisites: DMA 217

DMA-257 VIS COMM 3 MATERIAL INDICATION

Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward into the study of materials,and how light affects them. Projects will range,from executing gray shading primitive shapes to,realistic indication of plastic, wood, glass and,chrome.

Credits: 3

Prerequisites: DFN 101, DFN 112, DFN 119

DMA-258 VIS COMM 4: COMPOSITING

Compositing techniques are an important tool for,the Concept Designer and this class takes the,learning outcomes from the previous courses and,combines them to deliver the skill level to,execute finished renderings in the area of,Keyframe, Environments, Character and vehicles. ,These techniques include 3D, Photoshop painting,,compositing and collage to execute images that,serve a storyline.

Credits: 3

Prerequisites: DMA 257

DMA-259 COLOR THEORY

Knowing how light and color affect storytelling,and composition are an absolute tool for a Concept,Designer. This course covers the properties and,effects of light and color. Scenarios include,different lighting conditions such as night and,day, color properties such as hue, tone, chromatic,signal and luminosity.

Credits: 3

Prerequisites: DMA 257

DMA-270 ANIMATION PRODUCTION

This course introduces the execution of the,animation production pipeline, in its entirety,,through the creation of two team-bases short,films-the faculty acting as the producer and,students covering all other aspects of production,within their assigned roles. Students will,further their understanding of film language,,layout, stylized design, and continuity in,animation. This course also prepares students for,their two semester Animation Projects classes as,well as future production studios throughout the,remainder of their academic career and beyond.

Credits: 3

Prerequisites: DMA 120, DMA 201 (OR DMA 317)

DMA-285 SPECIAL PROJECT 100/200

The Special Project class is offered on an,occasional basis, with course content specific to,the to the area being explored

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,WINTER 2024,
,INTRODUCTION TO HARMONY,
,Students will be introduced to Toon Boom Harmony,basics with exercises that can be applied to,the individual’s portfolio. This will be an,excellent opportunity for the student to,understand the hybrid,elements of hand-drawn and puppet animation and,get more comfortable with industry-standard,software. In addition, the student will continue,expanding their knowledge of the principles of,animation,and improve their overall polish.

Credits: 3

Prerequisites: Take DMA-101 and DMA-120

DMA-297 INTERMEDIATE 3D COMPUTER GRAPHICS

This class will continue from Intro to 3D. ,Students will be tackling more advanced concepts,of constructing 3D character, worlds, and props,for the entertainment industry. 3D texturing and,painting as well as an in depth understanding of,under the hood creation of the final portfolio,image and animation will be the objective of this,course.

Credits: 3

Prerequisites: DMA 217

DMA-302 STORYBOARDING FOR FILM/ANIMATION

This course will closely model the working,conditions, environment and schedule of a,professional Storyboard artist in motion picture,and animated features by expanding the artist’s,storytelling capability, and visually translating,scripts, considering characters background and,cultural influences.

Credits: 3

Prerequisites: DMA 120

DMA-309 CONCEPT DESIGN

The process of creating visually compelling,,distinct and relevant solutions for the,challenges conceptual designers routinely face is,the core focus of this class. Students learn the,skills needed to approach the design of any,object with a special emphasis placed on,mastering the “industrial design” approach to,problem solving within story.

Credits: 3

Prerequisites:

DMA-310 MAQUETTE SCULPTURE

In this course students create three,entertainment,sculptures, three to twelve inches in height,,commonly referred to as maquettes. A maquette is,a small sculpture of an animated character,intended to be used as a conceptual guide in the,creation of a final work. The ability to capture,and represent a character in sculpture has many,applications in the entertainment and toy,industry. Creation of these sculptures are,taught from concept drawings, through creation of,armatures on suitable presentation bases through,to the completion of the final sculptures, that,are created in polyform clay.

Credits: 3

Prerequisites: Take DFN-132