GRT-611 3D RENDERING & ANIMATION I

This course introduces the basics of 3D digital,rendering and animation techniques as specifically,applied to vehicle design. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 1.5

Prerequisites:

GRT-609 TRANSPORTATION DESIGN SEMINAR

This course provides a general introduction and,review of terms, principles, and practices,considered essential for the study and,professional practice of Transportation Design.,Emphasis is placed on verbal discussion, analysis,and critique of formal aesthetic composition,,vehicle design execution, as well as trends and,technologies in the mobility industry.

Credits: 1.5

Prerequisites:

GRT-605 DIGITAL VISCOM I

This course introduces multiple 3D modeling and,rendering tools, techniques, and processes,required for both analyzing and realizing complex,formal design expressions. These are then,executed as final, technical digital 3D model data,sets that are capable of further engineering,assessment and fabrication. Special attention is,given to the rapid exploration and development of,3D vehicle exterior form through extensive use of,a range of 3D digital modeling and rendering,software including Zbrush, Alias, VRED, Keyshot,,Blender &/or Unreal Engine.

Credits: 3

Prerequisites:

GRT-522 GRAD FOUNDATION:VISUAL COMM II

In this course, students will begin making the,important transition from analog rendering to,digital visualization. This transition will,involve an introduction to popular digital,resources, an emphasis on color theory, and,constant reinforcement of the essential skills,learned in Visual Communication I. Students,prepare a comprehensive presentation at the end of,semester which includes critical self-assessment,and reflection of their developmental strengths,and needs.

Credits: 3

Prerequisites: GRT 521

GRT-521 GRAD FOUNDATION:VISUAL COMM I

In this course, graduate transportation students,review basic drawing skills of perspective and,form rendering. Convincing description of original,designs via multiple perspective views and tonal,modeling to describe form is stressed. Through,group analysis of work, students learn how to,improve their skills, as well as how to,professionally give and receive constructive,criticism. Students prepare a comprehensive,presentation at the end of semester which includes,critical self-assessment and reflection of their,developmental strengths and needs.

Credits: 3

Prerequisites:

DGR-711 THESIS PROJECT I

Thesis I is part one of a self-directed major,project that will be the culmination of the,graduate study experience. Students will,critically situate the project in a specific,context and will be informed by robust research,methodologies. Students will develop a body of,well-documented research and development work,,that will underpin thematically relevant creative,outcomes in part two, evidencing practical impact,and/or a critical provocation.

Credits: 6

Prerequisites:

DGR-775 GRADUATE STUDIES INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. Students must have a minimum,cumulative GPA of 3.0. All internships must be,approved by the graduate program department,chairperson.,

Credits: 3

Prerequisites:

DGR-721 PROFESSIONAL PRACTICE

Professional Practice I runs in two concurrent,modules, A and B.,Part A (weighted 60%) provides a,cross-disciplinary overview of the arts and,creative industries and their importance to GDP,and the economy overall, i.e. the creative,economy. It examines and the value artists,,designers, and other creative practitioners bring,to economic and socio-cultural advancement. ,Students will strengthen their understanding of,the broader business of creativity and arena of,culture in which they will operate professionally.,Students will also gain an understanding and,empathy towards the working practices of others,,which may differ from their own and develop,themselves as “T-shaped” individuals.,Part B (weighted 40%) allows students to assess,their own role and potential in the creative,economy, and appraise their “hard” and “soft”,skills. Students will make a plan to address gaps,in their resume. Drawing up a list of potential,employers, students will prepare their portfolios,(both print and online) for gaining work,experience during their studies.

Credits: 3

Prerequisites:

DGR-650 FINAL PROJECT

This course is a self-directed project that forms,the capstone of the MA degree. Students will,critically situate the project in a specific,context and it will be informed by robust,contextualization. Students will develop a body,of well-documented iteractive Ideation, leading to,thematically relevant creative outcomes evidencing,practical impact and/or a critical provocation.

Credits: 3

Prerequisites: DGR 613