IXD-602 UX DESIGN STUDIO II

,,In preparation for the impending era of Extended,Reality (XR), the exciting realm of emerging,technologies, and rising artificial intelligence,,user experience designers must fully understand,the contemporary technology landscape and,environment and face the challenges in the UX,design field further development. In this,immersive studio environment, students are,involved in a dynamic triad of activities:,prototyping, coding, and design. By engaging in,these modes of creative endeavor, they acquire the,skills to envision and resolve profound design,challenges. The synthesis of these activities,empowers them to harness the potential of mixed,reality (XR) and related emerging technologies,,shaping the future of user experience design.,Students gain tech skills while seeing beyond,today’s technology to formulate and solve,essential design problems and understand the,creative processes and practical challenges of,making a better world through design.

Credits: 3

Prerequisites: IXD 601

MAE-615 MULTIMEDIA APPS FOR TEACHING ART

This course provides opportunities for in depth,discussion and discovery of the changing nature of,the 21st century art classroom. Balancing theory,and practice, enrollees will be challenged to,critically examine the development of the unique,thinking processes embodies within the studio,environment. Methods to engage and enrich artful,decision-making through technological media are,explored as teachers design creative and,conceptually rich curricula for their classrooms. ,Enrollees will be expected to actively participate,in on-line instruction, discussion boards,,personal art creation and reflection, and some,small group virtual conferences/critiques.

Credits: 3

Prerequisites: MAE 601 MAE 701

CMD-702 STUDIO IV: CMF 360

Today, designers need to show their understanding,of the whole story surrounding materials,selection; their origin, provenance,,characteristics, properties, environmental impact,,and end of life. Being material-minded is an,integral part of the design process. ,In this course, student’s conduct in-depth,research and prototyping that will lead to,thoughtful and relevant material concepts and,narratives. The curriculum supports both analog,and rapid prototyping processes.

Credits: 3

Prerequisites: CMD 601, CMD 602, CMD 701

DGR-790 GRAD STUDIES INDEPENDENT STUDY

Independent Study is available to graduate,students with a cumulative grade point average of,3.00 or above. The student may receive approval to,work in an area or on a project that is not,otherwise offered or addressed in the regular,curriculum. An Independent Study should include,opportunities for individual student voice and,provide a space for diverse perspectives. Students,may receive credit toward graduation for no more,than 6 credit hours. The student must,submit to the chairperson of the department in,which they wish to study, an Independent Study,Proposal of 150 words (no less) of the student’s,plan for study and her/his reason for choosing to,study,independently. Once the department chairperson,provides approval and the instructor for the,Independent Study is determined, the faculty,member must write an Independent Study Syllabus,with,education goals, learning outcomes, meeting dates,,course expectations, timelines, and due dates.

Credits: 3

Prerequisites:

GRT-605 DIGITAL VISCOM I

This course introduces multiple 3D modeling and,rendering tools, techniques, and processes,required for both analyzing and realizing complex,formal design expressions. These are then,executed as final, technical digital 3D model data,sets that are capable of further engineering,assessment and fabrication. Special attention is,given to the rapid exploration and development of,3D vehicle exterior form through extensive use of,a range of 3D digital modeling and rendering,software including Zbrush, Alias, VRED, Keyshot,,Blender &/or Unreal Engine.

Credits: 3

Prerequisites:

IXD-605 USER INTERFACE DESIGN

This course introduces the fundamental concepts,,methods, and practices of UI design, emphasizing,the crucial interconnection between User,Experience (UX) and User Interface (UI) design.,The course covers the step-by-step process of,creating a user interface, including ideation,,prototyping, iteration, and implementation. It,will familiarize its students with technical,aspects, design tools, methodologies, and,techniques commonly used in the industry. Students,delve into the UI development process through a,blend of individual exploration and collaborative,teamwork. They gain hands-on experience and refine,their abilities to express and communicate their,ideas through narrative media and deliver visual,mockups and prototypes. The User Interface Design,course adopts an in-studio format that cultivates,an environment supportive of group discussions,,constructive critiques, and compelling,presentations. This structure ensures that,students understand the complexities within UX and,UI Design and prepares them to thrive in this,dynamic and constantly evolving field.

Credits: 3

Prerequisites:

MAE-701 ARTISTIC RESEARCH: THE TEACHER

Conceptualized to span across the three summer,residencies as a connective thread, the course,introduces relevant theory and practice that,directly intersects with the core art education,courses. Student will explore questions inspired,by and directly connected to their teaching,contexts through a visual lens. A/R/Tography will,serve as a methodology for research development,and identity exploration, and its impact on,artistic and personal classroom practice. The,three studio explorations are designed as a series,that can be taken in any order. Each summer,emphasizes theoretical frameworks contextually,relevant to contemporary art and art education.,EMPHASIS: THE TEACHER: Artistic and theoretical,investigations are put into practice in the studio,through a curricular lens, paralleling the,pedagogical and artistic processes to inform and,deepen notions of curriculum design. It asks the,question; What does curriculum do?

Credits: 3

Prerequisites:

CMD-775 GRADUATE STUDIES INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. Students must have a minimum,cumulative GPA of 3.0. All internships must be,approved by the graduate program department,chairperson.,

Credits: 3

Prerequisites:

GRT-606 DIGITAL VISCOM II

As a continuation of Digital Visual Communication,I. this course focuses on advanced 3D modeling and,rendering tools, techniques, and processes,required for both analyzing and realizing complex,formal design expressions with a special focus on,vehicle interiors. In addition to continuing to,build competency in rapid 3D form exploration and,development, this course expands into the,refinement of a technical digital 3D model data,set of a fully integrated exterior and interior,vehicle design. This 3D model is then animated to,evaluate final product execution, communicate,conceptual intent, and demonstrate technical,component articulation. 3D digital modeling and,animation software such as Zbrush, Alias, VRED,,Keyshot, Blender &/ or Unreal Engine are,extensively used.

Credits: 3

Prerequisites: GRT 605