GRT-612 3D RENDERING & ANIMATION II

This course introduces advanced 3D digital,animation techniques for animating vehicle designs,and interactive interior experiences. Students,will be introduced to Blender as the main,animation & rendering software and will also,incorporate other digital assets and software for,rigging 3D models and video editing.

Credits: 1.5

Prerequisites: GRT-611

IXD-702 UX DESIGN STUDIO IV

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 701

CLA-631 CIRCULAR ECONOMIES AND DESIGN

On this course, students learn about the,principles of the circular economy. Students,explore the economic advantages for,cradle-to-cradle design, closed loop,manufacturing, align of waste-streams to material,flows, and industrial symbiosis. Through a design,assignment, students explore the challenges of,transitioning from infinite growth to circular,economies.

Credits: 3

Prerequisites:

DGR-635 DESIGN THINKING

Students learn to use Design Thinking as a,cross-disciplinary method for problem solving. ,Design Thinking is characterized by a non-linear,,creative, playful, and collaborative approach for,generating and testing ideas through rapid,ideation and prototyping. Students learn to,challenge assumptions, take risks, and adopt,unconventional perspectives in the process of,problem solving. The class teaches students to,take a human-centered approach, led by user,empathy to (re)define problems, generate ideas,,prototype, model, and test concepts and ideas for,new products, services, processes, and strategies.,Students do not need any formal design training to,take this course, but will be required to,visualize, map, enact, and document thinking and,ideas in collaborative spaces.

Credits: 3

Prerequisites:

GRT-519 GRADUATE FOUNDATION STUDIO I

The graduate first-year transportation design,experience is divided into two semester-length,studios: one interior-focused, one,exterior-focused. Students taking an,interior-focused studio in the fall semester will,then take an exterior focused studio in the winter,semester, and vice versa. In both interior and,exterior studios, students will be encouraged to,pursue a user-center design approach. Incoming,graduate transportation design students will be,introduced to rendering and modeling techniques,integral to the transportation design process.,Course content may be reinforced through field,trips to local design studios and factories.,Students prepare a comprehensive presentation at,the end of semester which includes critical,self-assessment and reflection of their,developmental strengths and needs.

Credits: 3

Prerequisites:

GRT-685 SPECIAL PROJECT

The Special Project course is offered on an,occasional basis, with course content specific to,the area being explored.,
WINTER 2024
,
PORTFOLIO DEVELOPMENT & PRESENTATION,
,is course is taught in two seven-week modules. The,first focuses on the development of student,portfolios, resumes, and digital presence in,preparation for applying for internships. The,second introduces advanced 3D digital animation,techniques for animating vehicle designs and,interactive interior experiences. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 3

Prerequisites:

IXD-715 METAVERSE DESIGN

In this course, students study the conceptual and,related UX design approaches to metaverse,creation. Metaverse is a broader term encompassing,technologies such as augmented reality (AR),,virtual reality (VR), mixed reality (MR), and,virtual 3D environments where interaction will,take place. Students explore various platforms,,technical aspects, and design approaches,applicable in a non-physical environment. The,virtual worlds today are more than just,technology. They have become humans’ alternative,habitat to the physical one. Such tendencies,require full attention from the new generation of,UX designers and a profound understanding of the,media phenomena from different perspectives. This,is a hands-on course where priority is given to,engagement on real-industry projects and searches,for design solutions that include using metaverse,and 3D virtual environments for video games,,virtual classrooms, augmented chat platforms,,artificial intelligence-generated content, and,many other emerging applications.

Credits: 3

Prerequisites: IXD 621

CLA-606 CLIMATE ACTION STUDIO II

This is the second of a series of studio courses,that allow students on the MA and MFA Design for,Climate Action programs to develop their skills,and knowledge in live design briefs with industry,and community partners. By their nature, these,courses include socio-economic and political,considerations. The studio courses are designed to,challenge students with projects of increasing,complexity and progressively strengthen the,students’ problem-solving skills. Students solve,design problems requiring substantive research,,concept ideation and realization, and,implementation. ,Projects on this course address the environmental,impact of human habitats, including domestic waste,infrastructures, energy usage, transport systems,and logistics.

Credits: 3

Prerequisites: CLA 605