This course takes Digital 3D into a deeper concentration. Students explore procedural, projection mapping, and UV texturing techniques. Students also dive deeper into modeling learning sub-division polygonal and spline techniques. Lighting is the third element of the class where students learn studio and environmental set-ups along with HDRI techniques. This class prepares students with the tools to execute stand alone objects or elements they can use for compositing.
Credits: 3
Prerequisites: DMA 108