CMD-602 STUDIO II: CMD BRAND NARRATIVES

In this course, students explore the role of color,and materials in defining a brand narrative,through Color Materials and Finish (CMF) design. ,Using research, students discuss how organizations,have strategically used design, color, and,materials to advance and elevate their brands. ,Making emotional connections is at the center of,many brand strategies for resonating with their,customers and audiences, and students are,introduced to the visceral and experiential,qualities of materials and color.

Credits: 3

Prerequisites: CMD 601

DGR-500 GLOBAL LEARNING EXPERIENCE

(This is a faculty led study abroad course *,syllabi will differ per destination) ,,On a Global Learning Experience course, students,are brought outside the typical classroom, for a,24/7 learning experience in varying locations,outside the USA. The course will provide students,with tools for analyzing your learning process and,identifying cultural patterns, differences,,similarities and values encountered during the,journey. Students develop a sense of,cross-cultural understanding, and navigate towards,becoming a global citizen. Students develop a,heightened sense of confidence, and leadership as,they plan, and execute this excursion. In,addition students discover the role of becoming an,ambassador for their own culture. Practical issues,about studying abroad (safety, money, packing,,etc.) are delivered via pre-departure sessions,with the International Student Services Office.,
,

, SUMMER 2024,
,COSTA RICA,
,There’s nothing quite like the rain forests of the,”Rich Coast.” At its heart, the,Central American country boasts an epic landscape,that is home to nearly 5 percent of,the world’s biodiversity. Discover how fragile,these endangered ecosystems are as you,travel through different rainforest preserves and,unearth dazzling displays of color and,sound. Explore also the unique art and culture of,some of Costa Rica’s most vibrant,cities and towns.

Credits: 3

Prerequisites:

DGR-631 WRITTEN THESIS

The Written Thesis is a self-directed,,academically rigorous and fully referenced,8,000-10,000 word document providing a critical,appraisal of primary and secondary research,sources, and theoretical discussion and debate on,the over-arching context of the Final Project. It,runs concurrently with the Final Project 1 course,in semester 1.

Credits: 3

Prerequisites: DGR 613 DGR 620

GRD-610 DATA VISUALIZATION II

In this hands-on lab course designed to build,skills in advanced data visualization, students,will work both individually and in teams to build,technical skills in R, one of the leading,analytical programs used today. In addition to,building customized data visualizations, students,will learn methods for data transformation and,processing necessary to effectively communicate,data through images. The course will emphasize a,professional workflow for visualization,,integrating data science software with design,tools.

Credits: 3

Prerequisites: GRD 605

GRT-611 3D RENDERING & ANIMATION I

This course introduces the basics of 3D digital,rendering and animation techniques as specifically,applied to vehicle design. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 1.5

Prerequisites:

IXD-701 UX DESIGN STUDIO III

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students will,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 601, IXD 602

MAE-750 CONTEMPORARY ISSUES IN ART & DESIGN

As contemporary culture expands and intersects on,a more global scale, topics in art education,require new conceptualizations of what art,education is and does. This course affords,students the opportunity to deep dive into issues,at the forefront of education. Putting design,thinking to work through the lenses of the,Artist/Researcher/Teacher, students will select,contextually relevant and culturally sensitive,topics to explore which emphasize positive change,within the classroom while simultaneously,advocating for the arts as an integral aspect of,all educational disciplines.

Credits: 3

Prerequisites:

CMD-604 TREND RESEARCH METHODS,PLANNING

In this course, students learn how to identify,,assess, and forecast both long-term and,short-term trends that can be researched through,a variety of information sources, consumer,demographics, developments in technology,,manufacturing and the sciences, as well as,cultural, social, environmental and economic,influences. Students explore how trends shape,values and behaviors that lie deep in all of us;,and how these values and behaviors influence the,ways we perceive and adopt new ideas. Uncovering,these insights in a rapidly changing world is an,increasingly important challenge for all,professional designers. The ability to understand,and identify trends and their impact on consumer,behavior is an important skill that will be,utilized within the structure of the Color and,Materials Design courses.

Credits: 3

Prerequisites:

DGR-635 DESIGN THINKING

Students learn to use Design Thinking as a,cross-disciplinary method for problem solving. ,Design Thinking is characterized by a non-linear,,creative, playful, and collaborative approach for,generating and testing ideas through rapid,ideation and prototyping. Students learn to,challenge assumptions, take risks, and adopt,unconventional perspectives in the process of,problem solving. The class teaches students to,take a human-centered approach, led by user,empathy to (re)define problems, generate ideas,,prototype, model, and test concepts and ideas for,new products, services, processes, and strategies.,Students do not need any formal design training to,take this course, but will be required to,visualize, map, enact, and document thinking and,ideas in collaborative spaces.

Credits: 3

Prerequisites: