DTR-233 SOPHOMORE TRANSPORTATION DESIGN STUDIO

The sophomore-year transportation design experience is divided into two semester-length studios: one interior-focused, one exterior-focused. Students taking an interior-focused studio in the fall semester will then take an exterior focused studio in the winter semester, and vice versa. In both interior and exterior studios, students will be encouraged to pursue a user-center design approach. Building on the skills learned at the freshman level, sophomore students will be introduced to rendering and modeling techniques integral to the transportation design process. Course content may be reinforced through field trips to local design studios and factories.

Credits: 3

Prerequisites: DTR 232

DTR-337 JUNIOR VEHICLES DESIGN STUDIO

The junior-year vehicle design studio expands on the interior and exterior design skills learned at the sophomore level. Students are expected to generate compelling product and user stories as the basis for recreational or vocational vehicle design work. Advanced thinking in terms of primary research, problem-solving, inclusive human factors, the pursuit of sustainable solutions and working within technical parameters are all expected. The involvement of corporate sponsors and the possibility of field trips to professional design studios or factories will help yield a process that has real-world career relevance.

Credits: 3

Prerequisites: DTR202 DTR231 DTR257 DTR233

DTR-461 DIGITAL MODELING IV

This course strengthens a transportation design student’s digital modeling skills to a professional level, while at the same time fostering advanced conceptual thinking. Mastery of previously learned techniques will be stressed throughout. Advanced virtual reality presentations from this course will be an important part of the students’ portfolios.

Credits: 3

Prerequisites: DTR 362

DTR-241 DIGITAL MODELING II

This course builds upon the skills learned in Digital Modeling & Rendering I; students are introduced to more complex surfaces, shapes and building techniques. Skills such as modeling to a package, dimensional accuracy and maintaining surface continuity are stressed.

Credits: 3

Prerequisites: DTR 113, DTR 221, DTR 231

DTR-338 JUNIOR VEHICLES DESIGN STUDIO II

The junior-year vehicle design studio expands on the interior and exterior design skills learned at the sophomore level. Students are expected to generate compelling product and user stories as the basis for recreational or vocational vehicle design work. Advanced thinking in terms of primary research, problem-solving, inclusive human factors, the pursuit of sustainable solutions and working within technical parameters are all expected. The involvement of corporate sponsors and the possibility of field trips to professional design studios or factories will help yield a process that has real-world career relevance.

Credits: 3

Prerequisites: DTR 331, DTR 333, DTR 335, DTR 337

DTR-475 TRANSPORTATION DESIGN INTERNSHIP (3 credits)

Participation in an internship experience allows students to use classroom-learned skills in a related employment experience. Students must work a minimum of 135 hours over the course of the entire semester. To participate students must be of junior or senior status with completion of freshman and sophomore studios. Students must have a minimum cumulative GPA of 2.8. Seniors may not be eligible to participate in an internship during their final semester. Transfer students must have attended one semester at CCS in addition to meeting the other eligibility criteria.

Credits: 3

Prerequisites:

DTR-257 HUMAN FACTORS

This course explores the areas of human factors and ergonomics as applied to transportation, product and industrial design. The importance of user-centered design as a basis for a successful design solution is stressed. Areas covered include the research and proper utilization of human dimensional data, cognitive functions, environmental considerations, and the human machine interface.

Credits: 3

Prerequisites: DTR 221

DTR-362 DIGITAL MODELING III

In this course, students learn complex modeling and rendering techniques using the latest 3-D computer modeling industry software. This course builds on a student’s accumulated knowledge of nurb and/or polygonal tools, extrusions, patches, skinning and surface treatments. Models are rendered using full-color palettes, multi-source lighting and texture mapping. Basic animation in covered to prepare the student for advanced skills.

Credits: 3

Prerequisites: DTR 241