DMA-108 INTRO TO DIGITAL 3D I

Being proficient in executing design concepts in 3D is key to a Concept Designer and using digital 3D programs is an important toolset in their workflow. This course will familiarize students with 3D tools and rendering engines. Students develop a basic understanding of the program and general execution including modeling, texturing, lighting and rendering.

Credits: 3

Prerequisites:

DMA-381 HARD SURFACE SCULPTING

This course focuses on digital modeling and sculpting and the design development of hard surface assets/characters/vehicles as they relate to game design and animation. Treatments and synopsis will describe the theme based back story, rationale, and visual design. Students will learn the sculpting and modeling techniques of conceptual artists and digital sculptors, to create models for film and game design focused on high resolution conceptual models and baked game models. Students will exit the course with a finished and highly developed portfolio of sculptures and models, rendered and complete with textures.

Credits: 3

Prerequisites: DMA 341

DMA-490 INDEPENDENT STUDY

Independent Study is available to students who are at Junior or Senior level standing with a cumulative grade point average of 3.00 or above. The student may receive approval to work in an area or on a project that is not otherwise offered or addressed in the regular curriculum. An Independent Study should include opportunities for individual student voice and provide a space for diverse perspectives. Students may receive credit toward graduation for no more than 6 credit hours. The student must submit to the chairperson of the department in which they wish to study, an Independent Study Proposal of 150 words (no less) of the student’s plan for study and her/his reason for choosing to study independently. Once the department chairperson provides approval and the instructor for the Independent Study is determined, the faculty member must write an Independent Study Syllabus with education goals, learning outcomes, meeting dates, course expectations, timelines, and due dates. Art Education candidates must pass DAE 490 with a grade of ‘C’ (2.00) or higher to qualify for certification.

Credits: 3

Prerequisites:

DMA-120 CREATIVE VISUALIZATION

The emphasis of this course is on imaginative pre-production for an evolving world of moving images. Acknowledging the rapid changes in the way work is produced and distributed, students will be introduced to diverse historical, theoretical, and practical methods of visual communication as they develop their storytelling skills through creative writing and pre-visualization exercises for animation, game, live action, and new media with an emphasis on inclusion in story and unique experiences. This is a required course for all first year Entertainment Arts students.

Credits: 3

Prerequisites:

DMA-247 GAME ART II

This course focuses on expanding the basic techniques and workflows that are taught in Game Art 1. Students will take a deep dive and strengthen their understanding of different career paths one can pursue in game art. Examples of the different game art paths are environment art, character art, VFX, tech art, and material artist. This will be completed through a series of projects and workshops to better prepare the students for a specific roll they would like to pursue.

Credits: 3

Prerequisites: DMA 246

DMA-333 ADVANCED STORY CONCEPTS

This course will examine multifaceted diverse story development and concept execution through the screening and dissection of existing media works (short films, games, etc.) and implementing best practices for the pre-production pipeline. Students will spend the semester focused on pre-production for potential senior thesis projects with an emphasis on diversity in story and unique experiences. through ideation, concept development, writing exercises (short stories, treatments, screenplays and/or game design documents). Practical exercises will focus on compelling storytelling and concept execution for a variety of media with an eye toward challenging, achievable production projects emphasizing cinematic language, compelling storytelling, developed skills, and the importance of personal aesthetics and voice.

Credits: 3

Prerequisites: DMA-120 or DMA-107

DMA-403 GAME TREND

This course guides students through a wide variety of topics related to the game industry. Portfolio development, professional presentation skills, technical research into new and emerging technologies and Industry 4.0 are touched on within this course. Through student initiated research projects or, when available, industry partnerships and interdepartmental collaborations, students will have an opportunity to work in a team environment to execute projects from design to completion.

Credits: 3

Prerequisites: DMA 340

DMA-500 GLOBAL LEARNING EXPERIENCE

(This is a faculty led study abroad course * syllabi will differ per destination), On a Global Learning Experience course, students are brought outside the typical classroom, for a 24/7 learning experience in varying locations outside the USA. The course will provide students with tools for analyzing your learning process and identifying cultural patterns, differences, similarities and values encountered during the journey. Students develop a sense of cross-cultural understanding, and navigate towards becoming a global citizen. Students develop a heightened sense of confidence, and leadership as they plan, and execute this excursion. In addition students discover the role of becoming an ambassador for their own culture. Practical issues about studying abroad (safety, money, packing, etc.) are delivered via pre-departure sessions with the International Student Services Office.

Credits: 3

Prerequisites: SLP 007