DMA-230 EXPERIMENTAL ANIMATION

Students undertake hands-on exploration of nontraditional ways of creating animations. They experiment with materials such as charcoal on paper, chalk on blackboard, painting on and scratching off film, cut outs, sand animation, painting on glass and painting with clay, or may choose their own materials. American and international experimental animation are used as an inspiration and challenge for students in the development of their personal work.

Credits: 3

Prerequisites:

DMA-297 INTERMEDIATE 3D COMPUTER GRAPHICS

This class will continue from Intro to 3D. Students will be tackling more advanced concepts of constructing 3D character, worlds, and props for the entertainment industry. 3D texturing and painting as well as an in depth understanding of under the hood creation of the final portfolio image and animation will be the objective of this course.

Credits: 3

Prerequisites: DMA 217

DMA-357 VIS COMM 5: ZBRUSH

Continuing from the previous Vis Comm courses in rendering techniques, this course will focus on producing finished imagery thru sculpting-modeling in ZBrush. Students will learn and execute organic and hard surface modeling techniques for characters and props which they will render and paint-over. Lighting, color and composition will be stressed for final projects.

Credits: 3

Prerequisites: DMA 258

DMA-430 SENIOR CONCEPT STUDIO 1

This course follows the same outcomes as Senior Studio for the other Entertainment Arts tracks. Based on their individual area of focus, each student will research, conceive and develop an in-depth final project, to be completed at a professional level of finish, by the end of the year. Concept Studio not only will serve students in generating a competitive portfolio but it will also provide important lectures about navigating the entertainment industry in areas such as networking, negotiating deals and deep understanding of the industry’s environment and politics.

Credits: 3

Prerequisites: DMA-358

DMA-232 DRAWING TECH FOR VISUAL MEDIA

This class offers the student the opportunity to observe and draw the figure from life, both human (examining a multitude of varied form) and animal. We will be drawing in class as well as on location. The focus will be on quick sketches, observing a wide range of diverse figure in motion through gestural poses in class and observing animals and people on location. In addition, the instructor will lecture and do demonstrations in class. Through quick sketches in class and on location the student will gain confidence in their drawing skills, and through observation acquire an internal sense of how the body moves, and skills that will greatly enhance their artistic goals.

Credits: 3

Prerequisites: DFN 101, DFN112

DMA-302 STORYBOARDING FOR FILM/ANIMATION

This course will closely model the working conditions, environment and schedule of a professional Storyboard artist in motion picture and animated features by expanding the artist’s storytelling capability, and visually translating scripts, considering characters background and cultural influences.

Credits: 3

Prerequisites: DMA 120

DMA-358 VIS COMM 6: DRAMATIC NARRATIVE

Interpreting story is a large part of a Concept Designers job. In this course, advanced digital rendering techniques will be continued and students will further develop skills in both 3D and Photoshop programs. Shortcuts to increase rendering productivity will be discussed and demonstrated as all areas of Concept Design will be explored with full emphasis on storytelling by means of Keyframe execution.

Credits: 3

Prerequisites: DMA 357

DMA-431 SENIOR CONCEPT STUDIO 2

This course follows the same outcomes as Senior Studio for the other Entertainment Arts tracks. Based on their individual area of focus, each student will research, conceive and develop an in-depth final project, to be completed at a professional level of finish, by the end of the year. Concept Studio 2 will serve students in generating a competitive portfolio as part of thesis completion. It will also continue important lectures about navigating the entertainment industry in areas such as networking, negotiating deals and deep understanding of the industry’s environment and politics. These elements including final portfolio, resume, cover letter and website combine to encompass Senior Thesis completion.

Credits: 3

Prerequisites: DMA-430

DMA-233 ENVIRONMENTS AND CHARACTERS

This course focuses on the development of environments and characters as they relate to game design and animation. Treatments and synopsis describe the theme (Race, Gender, and Global Cultures are among the themes that may be examined) based character backstory, rationale, and visual design. Students develop environments that consider and are integrated with character design. Students exit the course with a finished and highly developed portfolio of characters and environments. Originality and innovation will be emphasized.

Credits: 3

Prerequisites:, DMA 120, DIL 158 OR DMA 107

DMA-309 CONCEPT DESIGN

The process of creating visually compelling, distinct and relevant solutions for the challenges conceptual designers routinely face is the core focus of this class. Students learn the skills needed to approach the design of any object with a special emphasis placed on mastering the “industrial design” approach to problem solving within story.

Credits: 3

Prerequisites: