MAE-701 ARTISTIC RESEARCH: THE TEACHER

Conceptualized to span across the three summer,residencies as a connective thread, the course,introduces relevant theory and practice that,directly intersects with the core art education,courses. Student will explore questions inspired,by and directly connected to their teaching,contexts through a visual lens. A/R/Tography will,serve as a methodology for research development,and identity exploration, and its impact on,artistic and personal classroom practice. The,three studio explorations are designed as a series,that can be taken in any order. Each summer,emphasizes theoretical frameworks contextually,relevant to contemporary art and art education.,EMPHASIS: THE TEACHER: Artistic and theoretical,investigations are put into practice in the studio,through a curricular lens, paralleling the,pedagogical and artistic processes to inform and,deepen notions of curriculum design. It asks the,question; What does curriculum do?

Credits: 3

Prerequisites:

CMD-622 ADVANCED FOOTWEAR DESIGN

Within this course, students engage with advanced,techniques in crafting luxury footwear, fostering,an inclusive environment with a curriculum that,includes advanced patternmaking, cutting, sewing,,and the creation of varied footwear styles,,including pumps, boots, sandals, and sneaker,constructions. The final outcome will result in,students producing a footwear collection,,developing a deep understanding of diverse color,and finish strategies for materials and hardware,,and reflecting on a spectrum of cultural,influences. Students are trained on various,industrial machines and how to make sole and heel,components with leather, including high-heel,attachment techniques. This inclusive approach,nurtures skills in CMF design while acknowledging,and valuing diverse perspectives, cultural,influences, and material choices in the field of,footwear design.

Credits: 3

Prerequisites: CMD-621

DGR-644 RAPID PROTOTYPING: PLA-Y

In this course, students will acquire a working,knowledge of the main 3D printing methods using a,range of basic equipment and PLA Filament. ,Turning ideas into objects and swatches, students,will become familiar with the software and related,tools that are used for prototyping with 3D,printers. Students will explore producing their,own 3D filament, with a focus on creating,sustainable and environmentally friendly material,options.

Credits: 3

Prerequisites:

GRT-605 DIGITAL VISCOM I

This course introduces multiple 3D modeling and,rendering tools, techniques, and processes,required for both analyzing and realizing complex,formal design expressions. These are then,executed as final, technical digital 3D model data,sets that are capable of further engineering,assessment and fabrication. Special attention is,given to the rapid exploration and development of,3D vehicle exterior form through extensive use of,a range of 3D digital modeling and rendering,software including Zbrush, Alias, VRED, Keyshot,,Blender &/or Unreal Engine.

Credits: 3

Prerequisites:

IXD-605 USER INTERFACE DESIGN

This course introduces the fundamental concepts,,methods, and practices of UI design, emphasizing,the crucial interconnection between User,Experience (UX) and User Interface (UI) design.,The course covers the step-by-step process of,creating a user interface, including ideation,,prototyping, iteration, and implementation. It,will familiarize its students with technical,aspects, design tools, methodologies, and,techniques commonly used in the industry. Students,delve into the UI development process through a,blend of individual exploration and collaborative,teamwork. They gain hands-on experience and refine,their abilities to express and communicate their,ideas through narrative media and deliver visual,mockups and prototypes. The User Interface Design,course adopts an in-studio format that cultivates,an environment supportive of group discussions,,constructive critiques, and compelling,presentations. This structure ensures that,students understand the complexities within UX and,UI Design and prepares them to thrive in this,dynamic and constantly evolving field.

Credits: 3

Prerequisites:

MAE-702 ARTISTIC REASEARCH: THE RESEARCHER

Conceptualized to span across the three summer,residencies as a connective thread, the course,introduces relevant theory and practice that,directly intersects with the core art education,courses. Student will explore questions inspired,by and directly connected to their teaching,contexts through a visual lens. A/R/Tography will,serve as a methodology for research development,and identity exploration, and its impact on,artistic and personal classroom practice. The,three studio explorations are designed as a series,that can be taken in any order. Each summer,emphasizes theoretical frameworks contextually,relevant to contemporary art and art education.,EMPHASIS: THE RESEARCHER: Artistic and theoretical,investigations are put into practice in the studio,through a research lens designed to provoke,critical questions related to visual literacy and,art education.

Credits: 3

Prerequisites:

CLA-605 DESIGN FOR SUSTAINABILITY I

This is the first of a series of studio courses,that allow students on the MA and MFA Design for,Climate Action programs to develop their skills,and knowledge in live design briefs with industry,and community partners. By their nature, these,courses include socio-economic and political,considerations. The studio courses are designed to,challenge students with projects of increasing,complexity and progressively strengthen the,students’ problem-solving skills. Students will,solve design problems requiring substantive,research, concept ideation and realization, and,implementation. ,In conjunction with the Zero-Waste Materials and,Processes course, Climate Action Studio I uses,creative practice to focus on life-cycle analysis:,manufacturing cycles, materials cycles, and,distributions systems.

Credits: 3

Prerequisites:

CMD-685 SPECIAL PROJECT

The Special Project course is offered on an,occasional basis, with course content specific to,the area being explored.,
,WINTER 2024,
,TEXTILES FOR CMF DESIGN,
, In this course, students will explore the,potential of textile design and practices to gain,expertise in making informed decisions for Color,and Materials Design strategies, including textile,provenance, construction, science and dye,chemistry, sustainable practices, appropriateness,,and specification for a broad range of industries.,Students will research, source, make, and test a,library of samples that include wovens,,non-wovens, knits, sewn goods, adjacent materials,,and finishing techniques. Students will apply,their knowledge to user scenarios within the,context of CMF strategies appropriate for the,identified industries, including identifying,relevant trends, sourcing and making physical,material samples, and applying material concepts,to 3D-rendered products, environments, and,experiences.

Credits: 3

Prerequisites:

DGR-650 FINAL PROJECT

This course is a self-directed project that forms,the capstone of the MA degree. Students will,critically situate the project in a specific,context and it will be informed by robust,contextualization. Students will develop a body,of well-documented iteractive Ideation, leading to,thematically relevant creative outcomes evidencing,practical impact and/or a critical provocation.

Credits: 3

Prerequisites: DGR 613

GRT-606 DIGITAL VISCOM II

As a continuation of Digital Visual Communication,I. this course focuses on advanced 3D modeling and,rendering tools, techniques, and processes,required for both analyzing and realizing complex,formal design expressions with a special focus on,vehicle interiors. In addition to continuing to,build competency in rapid 3D form exploration and,development, this course expands into the,refinement of a technical digital 3D model data,set of a fully integrated exterior and interior,vehicle design. This 3D model is then animated to,evaluate final product execution, communicate,conceptual intent, and demonstrate technical,component articulation. 3D digital modeling and,animation software such as Zbrush, Alias, VRED,,Keyshot, Blender &/ or Unreal Engine are,extensively used.

Credits: 3

Prerequisites: GRT 605