IXD-606 UX RESEARCH (USER TESTING)

Students learn the principles of UX (user,experience) design, enabling them to conduct,comprehensive research, analyze user behavior, and,apply their findings to create user-centric,designs in various digital contexts. Students,learn how to map user journeys and prototype,meaningful scenarios informed by research and,iterative modeling and testing. Students utilize,and apply user-centered research and co-design,methods. They learn various research methods, such,as user interviews, surveys, usability testing,,and data analysis. They also explore techniques,for collecting and interpreting user data.,Furthermore, the course will cover prototyping,techniques to translate research findings into,tangible designs, allowing students to work on,projects where they can apply their acquired,skills in real-world scenarios. By the end of this,course, students will have a solid grasp of UX,research principles, be able to conduct research,independently, and make design decisions based on,user insights.

Credits: 3

Prerequisites:

IXD-621 HUMAN FACTORS

Designing excellent user experiences requires an,understanding of the human factors that underlie a,user’s comprehension of the world. This course,looks at the science that formulates the way,humans make sense of the world around them and how,to leverage that innate human experience to design,successful human-compute experiences. Particularly,relevant to designers working on human-centered,interactions with new technologies, this course,helps students to craft experiences compatible,with the strengths and weaknesses of the human’s,embodied mind. Students will learn how to leverage,human perception, ergonomics, and information,systems to generate intuitive interactions with,new technologies.

Credits: 3

Prerequisites:

IXD-625 SOUND DESIGN FOR INTERACTION

This class explores the benefits of working with,sound to enhance interactions and/or various,interfaces. Students explore ways of creating new,sounds, study techniques for sound design as it,applies to UI and Interaction Design, and,generates a final project that will exemplify the,techniques studied and learned in class.

Credits: 3

Prerequisites:

IXD-636 ARTIFICIAL INTELLIGENCE

As humankind shifts from the era of the Personal,Computer (PC) to that of machine learning (ML),,Artificial Intelligence (AI) is quickly becoming,ubiquitous, radically changing the relationship,between humans and computing. This course explores,the symbiotic relationship between User Experience,(UX) design and artificial intelligence (AI),,enhancing students’ understanding the core AI,methodologies and their relevance in shaping user,experiences and their diverse applications in,contemporary UX design practices. Students learn,about fundamental AI methods and examine how they,intersect with and enhance the user-centered,design process. Through practical exercises and,projects, students learn various machine learning,approaches and their application to create,next-generation human-AI interfaces to unlock new,human capabilities. Furthermore, they will explore,practical examples of AI applications in multiple,UX design disciplines, such as UI design, gaming,,simulations, and robotics, and understand their,impact on user engagement and interaction.

Credits: 3

Prerequisites: IXD 621

IXD-685 SPECIAL PROJECT

The Special Project course is offered on an,occasional basis, with course content specific to,the area being explored.,

,FALL 2023,

,SOUND DESIGN FOR INTERACTION ,

,This class explores the benefits of working with,sound to enhance interactions and/or various,interfaces. We will explore ways of creating new,sounds, study techniques for sound design as it,applies to UI and Interaction Design and generate,a final project that will exemplify the techniques,we study and learn in class.,Open to Undergraduate students with permission. ,
,

,WINTER 2024,

,DIGITAL STORYTELLING ,

,The course will cover the principles and practices,of how to construct a digital story, including,writing and editing for digital media, gathering,and editing images, audio and video for online,use. Students will experiment with storytelling in,a variety of forms including multimedia,,transmedia, locative media,,hypertext and video games.

Credits: 3

Prerequisites:

IXD-701 UX DESIGN STUDIO III

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students will,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 601, IXD 602

IXD-702 UX DESIGN STUDIO IV

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 701

IXD-715 METAVERSE DESIGN

In this course, students study the conceptual and,related UX design approaches to metaverse,creation. Metaverse is a broader term encompassing,technologies such as augmented reality (AR),,virtual reality (VR), mixed reality (MR), and,virtual 3D environments where interaction will,take place. Students explore various platforms,,technical aspects, and design approaches,applicable in a non-physical environment. The,virtual worlds today are more than just,technology. They have become humans’ alternative,habitat to the physical one. Such tendencies,require full attention from the new generation of,UX designers and a profound understanding of the,media phenomena from different perspectives. This,is a hands-on course where priority is given to,engagement on real-industry projects and searches,for design solutions that include using metaverse,and 3D virtual environments for video games,,virtual classrooms, augmented chat platforms,,artificial intelligence-generated content, and,many other emerging applications.

Credits: 3

Prerequisites: IXD 621

IXD-775 GRADUATE STUDIES-INTER DES INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. Students must have a minimum,cumulative GPA of 3.0. All internships must be,approved by the graduate program department,chairperson.,

Credits: 3

Prerequisites:

IXD-775 GRADUATE INTERNSHIP 6 CREDIT

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. Students must have a minimum,cumulative GPA of 3.0. All internships must be,approved by the graduate program department,chairperson.

Credits: 6

Prerequisites: