M.F.A. – User Experience Design

Master of Arts Degree Requirements

First Year

First Semester = 15-16 Credit Hours

Course #Course TitleCredits
DGR 601Graduate Communication1*
IXD 601UX Design Studio I3
IXD 606UX Research (User Testing)3
IXD 621Human Factors3
IXD 625Sound Design for Interaction3
DGR 613Graduate Seminar3
*Contingent upon the English Proficiency Exam

Second Semester = 15 Credit Hours

Course #Course TitleCredits
IXD 602UX Design Studio II3
IXD 605User Interface Design3
IXD 636Artificial Intelligence3
DGR 620Graduate Research Methods3
— —Elective3

Second Year

Course #Course TitleCredits
DGR 711Thesis Project I6
IXD 701UX Design Studio III3
DGR 631Written Thesis3
IXD 715Metaverse Design3
Course #Course TitleCredits
DGR 712Thesis Project II6
IXD 702UX Design Studio IV3
DGR 644Rapid Prototyping: PLA-Y3
— —Elective3

Catalog Year 24/25

Total Credits 30-31

Elective – Studio or Lecture course from the Graduate (or Undergraduate) level. Must be approved prior to registration by the Graduate Department Chair. Additional permission may be required for confirmed UG credits.

Students enrolled in Graduate Level Programs must maintain the required 3.0 cumulative GPA.

M.A. – User Experience Design

Master of Arts Degree Requirements

First Year

First Semester = 15-16 Credit Hours

Course #Course TitleCredits
DGR 601Graduate Communication1*
IXD 601UX Design Studio I3
IXD 606UX Research (User Testing)3
IXD 621Human Factors3
IXD 625Sound Design for Interaction3
DGR 613Graduate Seminar3
*Contingent upon the English Proficiency Exam

Second Semester = 15 Credit Hours

Course #Course TitleCredits
IXD 602UX Design Studio II3
IXD 605User Interface Design3
IXD 636Artificial Intelligence3
— —Elective3
DGR 650Final Project3

Catalog Year 24/25

Total Credits 30-31

Elective – Studio or Lecture course from the Graduate (or Undergraduate) level. Must be approved prior to registration by the Graduate Department Chair. Additional permission may be required for confirmed UG credits.

Students enrolled in Graduate Level Programs must maintain the required 3.0 cumulative GPA.

IXD-606 UX RESEARCH (USER TESTING)

Students learn the principles of UX (user experience) design, enabling them to conduct comprehensive research, analyze user behavior, and apply their findings to create user-centric designs in various digital contexts. Students learn how to map user journeys and prototype meaningful scenarios informed by research and iterative modeling and testing. Students utilize and apply user-centered research and co-design methods. They learn various research methods, such as user interviews, surveys, usability testing, and data analysis. They also explore techniques for collecting and interpreting user data. Furthermore, the course will cover prototyping techniques to translate research findings into tangible designs, allowing students to work on projects where they can apply their acquired skills in real-world scenarios. By the end of this course, students will have a solid grasp of UX research principles, be able to conduct research independently, and make design decisions based on user insights.

Credits: 3

Prerequisites:

IXD-621 HUMAN FACTORS

Designing excellent user experiences requires an understanding of the human factors that underlie a user’s comprehension of the world. This course looks at the science that formulates the way humans make sense of the world around them and how to leverage that innate human experience to design successful human-compute experiences. Particularly relevant to designers working on human-centered interactions with new technologies, this course helps students to craft experiences compatible with the strengths and weaknesses of the human’s embodied mind. Students will learn how to leverage human perception, ergonomics, and information systems to generate intuitive interactions with new technologies.

Credits: 3

Prerequisites:

IXD-625 SOUND DESIGN FOR INTERACTION

This class explores the benefits of working with sound to enhance interactions and/or various interfaces. Students explore ways of creating new sounds, study techniques for sound design as it applies to UI and Interaction Design, and generates a final project that will exemplify the techniques studied and learned in class.

Credits: 3

Prerequisites:

IXD-636 ARTIFICIAL INTELLIGENCE

As humankind shifts from the era of the Personal Computer (PC) to that of machine learning (ML), Artificial Intelligence (AI) is quickly becoming ubiquitous, radically changing the relationship between humans and computing. This course explores the symbiotic relationship between User Experience (UX) design and artificial intelligence (AI), enhancing students’ understanding the core AI methodologies and their relevance in shaping user experiences and their diverse applications in contemporary UX design practices. Students learn about fundamental AI methods and examine how they intersect with and enhance the user-centered design process. Through practical exercises and projects, students learn various machine learning approaches and their application to create next-generation human-AI interfaces to unlock new human capabilities. Furthermore, they will explore practical examples of AI applications in multiple UX design disciplines, such as UI design, gaming, simulations, and robotics, and understand their impact on user engagement and interaction.

Credits: 3

Prerequisites: IXD 621

IXD-685 SPECIAL PROJECT

The Special Project course is offered on an occasional basis, with course content specific to the area being explored.

FALL 2023

SOUND DESIGN FOR INTERACTION

This class explores the benefits of working with sound to enhance interactions and/or various interfaces. We will explore ways of creating new sounds, study techniques for sound design as it applies to UI and Interaction Design and generate a final project that will exemplify the techniques we study and learn in class. Open to Undergraduate students with permission.

WINTER 2024

DIGITAL STORYTELLING

The course will cover the principles and practices of how to construct a digital story, including writing and editing for digital media, gathering and editing images, audio and video for online use. Students will experiment with storytelling in a variety of forms including multimedia, transmedia, locative media, hypertext and video games.

Credits: 3

Prerequisites:

IXD-701 UX DESIGN STUDIO III

The Graduate Studio I, II, III, and IV courses are designed to address projects of increasing complexity and progressively strengthen your problem-solving skills in UX Design. Students will solve a design problem rooted in a creative industries-related context, requiring substantive research and concept development phases, refinement, and execution phases. Research methodologies, design approaches, and techniques students learned in the UX-centered courses will be applied to develop and evaluate their solutions. These courses are structured to simulate the professional studio environment with formally scheduled milestones and defined deliverables and will be reviewed by faculty and industry professionals through formal presentations.

Credits: 3

Prerequisites: IXD 601, IXD 602

IXD-702 UX DESIGN STUDIO IV

The Graduate Studio I, II, III, and IV courses are designed to address projects of increasing complexity and progressively strengthen your problem-solving skills in UX Design. Students solve a design problem rooted in a creative industries-related context, requiring substantive research and concept development phases, refinement, and execution phases. Research methodologies, design approaches, and techniques students learned in the UX-centered courses will be applied to develop and evaluate their solutions. These courses are structured to simulate the professional studio environment with formally scheduled milestones and defined deliverables and will be reviewed by faculty and industry professionals through formal presentations.

Credits: 3

Prerequisites: IXD 701

IXD-715 METAVERSE DESIGN

In this course, students study the conceptual and related UX design approaches to metaverse creation. Metaverse is a broader term encompassing technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), and virtual 3D environments where interaction will take place. Students explore various platforms, technical aspects, and design approaches applicable in a non-physical environment. The virtual worlds today are more than just technology. They have become humans’ alternative habitat to the physical one. Such tendencies require full attention from the new generation of UX designers and a profound understanding of the media phenomena from different perspectives. This is a hands-on course where priority is given to engagement on real-industry projects and searches for design solutions that include using metaverse and 3D virtual environments for video games, virtual classrooms, augmented chat platforms, artificial intelligence-generated content, and many other emerging applications.

Credits: 3

Prerequisites: IXD 621