CMD-702 STUDIO IV: CMF 360

Today, designers need to show their understanding of the whole story surrounding materials selection; their origin, provenance, characteristics, properties, environmental impact, and end of life. Being material-minded is an integral part of the design process. In this course, student’s conduct in-depth research and prototyping that will lead to thoughtful and relevant material concepts and narratives. The curriculum supports both analog and rapid prototyping processes.

Credits: 3

Prerequisites: CMD 601, CMD 602, CMD 701

GRT-602 STUDIO II: INTERIOR EXPERIENCE

The second of the two-course core studio sequences, this class continues the introduction of advanced fundamentals of vehicle design. Existing concept vehicle interiors are analyzed to help develop a unique interior design for the final exterior design created in Graduate Transportation Design I. Here, the aesthetic message concept generated last semester is now further developed into an experiential interior context which considers specific user research and is realized as both physical and psycho-sensorial formal executions. This course will result in final integrated exterior and interior designs executed as a technical digital 3D model data set capable of further engineering assessment and/or fabrication. The final combined interior and exterior 3D digital model will also be animated to demonstrate its conceptual intent.

Credits: 3

Prerequisites: GRT 601

IXD-602 UX DESIGN STUDIO II

, In preparation for the impending era of Extended Reality (XR), the exciting realm of emerging technologies, and rising artificial intelligence, user experience designers must fully understand the contemporary technology landscape and environment and face the challenges in the UX design field further development. In this immersive studio environment, students are involved in a dynamic triad of activities: prototyping, coding, and design. By engaging in these modes of creative endeavor, they acquire the skills to envision and resolve profound design challenges. The synthesis of these activities empowers them to harness the potential of mixed reality (XR) and related emerging technologies, shaping the future of user experience design. Students gain tech skills while seeing beyond today’s technology to formulate and solve essential design problems and understand the creative processes and practical challenges of making a better world through design.

Credits: 3

Prerequisites: IXD 601

MAE-701 ARTISTIC RESEARCH: THE TEACHER

Conceptualized to span across the three summer residencies as a connective thread, the course introduces relevant theory and practice that directly intersects with the core art education courses. Student will explore questions inspired by and directly connected to their teaching contexts through a visual lens. A/R/Tography will serve as a methodology for research development and identity exploration, and its impact on artistic and personal classroom practice. The three studio explorations are designed as a series that can be taken in any order. Each summer emphasizes theoretical frameworks contextually relevant to contemporary art and art education. EMPHASIS: THE TEACHER: Artistic and theoretical investigations are put into practice in the studio through a curricular lens, paralleling the pedagogical and artistic processes to inform and deepen notions of curriculum design. It asks the question; What does curriculum do?

Credits: 3

Prerequisites:

CLA-626 CLIMATE NARRATIVES

In this course, students will learn techniques for effective listening, persuasion and negotiation in the climate crisis. They will learn to form rational and ethical arguments and debates that advance positive action informed by verifiable data. The climate crisis is culturally and politically complex, and often polarized. Communication narratives require rational, measured and skillful delivery. In this course, with reference to the work of others, students will learn how to create accurate and well-judged communication, PR, and persuasion strategies in the climate crisis, using text and audio-visual formats through a range of media channels (social and commercial).

Credits: 3

Prerequisites:

CMD-775 GRADUATE STUDIES INTERNSHIP

Participation in an internship experience allows students to use classroom-learned skills in a related employment experience. Students must work a minimum of 135 hours over the course of the entire semester. Students must have a minimum cumulative GPA of 3.0. All internships must be approved by the graduate program department chairperson.

Credits: 3

Prerequisites:

GRT-605 DIGITAL VISCOM I

This course introduces multiple 3D modeling and rendering tools, techniques, and processes required for both analyzing and realizing complex formal design expressions. These are then executed as final, technical digital 3D model data sets that are capable of further engineering assessment and fabrication. Special attention is given to the rapid exploration and development of 3D vehicle exterior form through extensive use of a range of 3D digital modeling and rendering software including Zbrush, Alias, VRED, Keyshot, Blender &/or Unreal Engine.

Credits: 3

Prerequisites:

IXD-605 USER INTERFACE DESIGN

This course introduces the fundamental concepts, methods, and practices of UI design, emphasizing the crucial interconnection between User Experience (UX) and User Interface (UI) design. The course covers the step-by-step process of creating a user interface, including ideation, prototyping, iteration, and implementation. It will familiarize its students with technical aspects, design tools, methodologies, and techniques commonly used in the industry. Students delve into the UI development process through a blend of individual exploration and collaborative teamwork. They gain hands-on experience and refine their abilities to express and communicate their ideas through narrative media and deliver visual mockups and prototypes. The User Interface Design course adopts an in-studio format that cultivates an environment supportive of group discussions, constructive critiques, and compelling presentations. This structure ensures that students understand the complexities within UX and UI Design and prepares them to thrive in this dynamic and constantly evolving field.

Credits: 3

Prerequisites:

MAE-702 ARTISTIC REASEARCH: THE RESEARCHER

Conceptualized to span across the three summer residencies as a connective thread, the course introduces relevant theory and practice that directly intersects with the core art education courses. Student will explore questions inspired by and directly connected to their teaching contexts through a visual lens. A/R/Tography will serve as a methodology for research development and identity exploration, and its impact on artistic and personal classroom practice. The three studio explorations are designed as a series that can be taken in any order. Each summer emphasizes theoretical frameworks contextually relevant to contemporary art and art education. EMPHASIS: THE RESEARCHER: Artistic and theoretical investigations are put into practice in the studio through a research lens designed to provoke critical questions related to visual literacy and art education.

Credits: 3

Prerequisites:

CLA-631 CIRCULAR ECONOMIES AND DESIGN

On this course, students learn about the principles of the circular economy. Students explore the economic advantages for cradle-to-cradle design, closed loop manufacturing, align of waste-streams to material flows, and industrial symbiosis. Through a design assignment, students explore the challenges of transitioning from infinite growth to circular economies.

Credits: 3

Prerequisites: