IXD-702 UX DESIGN STUDIO IV

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 701

DGR-640 MINOR PROJECT

“On average, it takes a (design) graduate two,years to get their first job, but 76% of Student,Award winners walk into a job or placement within,3 months.” The minor project is an opportunity,for students to diversify their portfolios and,broaden career opportunities with a project(s),taken from national and international student,design competitions. By working on briefs set,outside of the college, students can widen their,scope for employment and evidence successful,team-working on their resume and in portfolios.,It enables students to assess their professional,skills, redefine ideas and strategies for art,,media and design and provide quickly visualized,outcomes in response to creative briefs.,Students are encouraged to take risks, but also,work to their strengths. However, while there is,a range of project briefs to choose from, students,are cautioned not to venture into creative,disciplines that are beyond their skillset.,Students are required to work in teams of two or,three, and interdisciplinary groups drawn from,across programs and year groups* are strongly,encouraged.,*NOTE: The course is also offered as an elective.

Credits: 3

Prerequisites:

CMD-607 APPLIED MATERIALS & PROCESSES

In this course, students will increase their,experiential knowledge of industry standards,regarding engineered materials, manufacturing,processes, and relevant applications through a,series of local and regional field trips, guest,lectures, workshops, in-studio prototyping, and,self-led projects.

Credits: 3

Prerequisites: CMD 604

GRT-519 GRADUATE FOUNDATION STUDIO I

The graduate first-year transportation design,experience is divided into two semester-length,studios: one interior-focused, one,exterior-focused. Students taking an,interior-focused studio in the fall semester will,then take an exterior focused studio in the winter,semester, and vice versa. In both interior and,exterior studios, students will be encouraged to,pursue a user-center design approach. Incoming,graduate transportation design students will be,introduced to rendering and modeling techniques,integral to the transportation design process.,Course content may be reinforced through field,trips to local design studios and factories.,Students prepare a comprehensive presentation at,the end of semester which includes critical,self-assessment and reflection of their,developmental strengths and needs.

Credits: 3

Prerequisites:

GRT-685 SPECIAL PROJECT

The Special Project course is offered on an,occasional basis, with course content specific to,the area being explored.,
WINTER 2024
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PORTFOLIO DEVELOPMENT & PRESENTATION,
,is course is taught in two seven-week modules. The,first focuses on the development of student,portfolios, resumes, and digital presence in,preparation for applying for internships. The,second introduces advanced 3D digital animation,techniques for animating vehicle designs and,interactive interior experiences. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 3

Prerequisites:

IXD-715 METAVERSE DESIGN

In this course, students study the conceptual and,related UX design approaches to metaverse,creation. Metaverse is a broader term encompassing,technologies such as augmented reality (AR),,virtual reality (VR), mixed reality (MR), and,virtual 3D environments where interaction will,take place. Students explore various platforms,,technical aspects, and design approaches,applicable in a non-physical environment. The,virtual worlds today are more than just,technology. They have become humans’ alternative,habitat to the physical one. Such tendencies,require full attention from the new generation of,UX designers and a profound understanding of the,media phenomena from different perspectives. This,is a hands-on course where priority is given to,engagement on real-industry projects and searches,for design solutions that include using metaverse,and 3D virtual environments for video games,,virtual classrooms, augmented chat platforms,,artificial intelligence-generated content, and,many other emerging applications.

Credits: 3

Prerequisites: IXD 621

DGR-644 RAPID PROTOTYPING: PLA-Y

In this course, students will acquire a working,knowledge of the main 3D printing methods using a,range of basic equipment and PLA Filament. ,Turning ideas into objects and swatches, students,will become familiar with the software and related,tools that are used for prototyping with 3D,printers. Students will explore producing their,own 3D filament, with a focus on creating,sustainable and environmentally friendly material,options.

Credits: 3

Prerequisites:

CMD-609 DIGITAL VIS FOR COLOR & MATERIAL DESIGN

The course is an advanced digital visualizations,course that will prepare students to be able to,apply color, materials and finish concepts to a,range of products and by doing so visualize their,final concepts and produce compelling,presentations at a professionally competent level,that visually articulate the design intent.

Credits: 3

Prerequisites:

GRT-520 GRADUATE FOUNDATION STUDIO II

The graduate first-year transportation design,experience is divided into two semester-length,studios: one interior-focused, one,exterior-focused. Students taking an,interior-focused studio in the fall semester will,then take an exterior focused studio in the winter,semester, and vice versa. In both interior and,exterior studios, students will be encouraged to,pursue a user-center design approach. Incoming,graduate transportation design students will be,introduced to rendering and modeling techniques,integral to the transportation design process.,Course content may be reinforced through field,trips to local design studios and factories.,Students prepare a comprehensive presentation at,the end of semester which includes critical,self-assessment and reflection of their,developmental strengths and needs.

Credits: 3

Prerequisites:

GRT-701 STUDIO III: STRATEGIC BRANDING

This course will focus on the examination of brand,identity and competitive market analysis to,further the development of an original vehicle,concept. Target user research will be conducted,to assess specific needs and wants as well as to,establish contextual scenarios that will help,inform design criteria. This studio’s project,brief can be either interior or exterior focused,and students are encouraged to tailor this choice,towards the specialty they hope to pursue,professionally. This course will result in a,final exterior or interior design executed as a,technical digital 3D model data set capable of,further engineering assessment fabrication and/or,animation.

Credits: 3

Prerequisites: GRT 602