This course focuses on digital modeling and,sculpting and the design development of hard,surface assets/characters/vehicles as they relate,to game design and animation. Treatments and,synopsis will describe the theme based back story,,rationale, and visual design. Students will learn,the sculpting and modeling techniques of,conceptual artists and digital sculptors, to,create models for film and game design focused on,high resolution conceptual models and baked game,models. Students will exit the course with a,finished and highly developed portfolio of,sculptures and models, rendered and complete with,textures.
Credits: 3
Prerequisites: DMA 341